Techmeme

Results 41 - 50 of about 102:

Lucas Matney / TechCrunch:
Metal 2 in macOS High Sierra brings support for virtual reality, external graphics cards, and the Unity and Unreal game engines   —  Virtual reality is coming to Macs, sort of.  —  Apple showed off a new version of Metal, named Metal 2, at its WWDC event Monday.
Jun 5, 2017, 2:12 PMIn context
Lucas Matney / TechCrunch:
Facebook debuts new group features for Live, including Live With, letting users stream side-by-side, and Live Chat with Friends private chatrooms   —  Facebook Live might be about bringing the entire community together around events, but sometimes you just want to know the reactions of your buddies.
May 23, 2017, 2:35 PMIn context
Lucas Matney / TechCrunch:
Ultrahaptics raises $23M Series B for ultrasound-based “touchless interfaces” that users can feel, bringing total raised to about $40M   —  As huge tech companies continue to dump money into VR and AR technology looking to convince us digital objects in front of us are actually real …
May 6, 2017, 12:10 PMIn context
Lucas Matney / TechCrunch:
Facebook debuts Spaces, its social VR platform that lets up to four users hang out in VR, available in beta for Oculus Rift, to expand to other VR platforms   —  More than three years after its acquisition of Oculus, Facebook is a product even more deeply intertwined with people's online identities.
Apr 18, 2017, 1:50 PMIn context
Lucas Matney / TechCrunch:
Google launches a hub for WebVR content and adds support for its Cardboard headset   —  Today, Google made some WebVR updates to Chrome, adding support for Cardboard while also building a home for all of its online VR web content.  —  WebVR Experiments is a bit of a storefront for online VR experiences …
Apr 12, 2017, 3:20 PMIn context
Lucas Matney / TechCrunch:
ODG unveils enterprise-focused AR smart glasses optimized for “hazardous locations”, shipping in Q2 2017 for $3.5K   —  ODG may already be surfacing its ambitions to put smart glasses on consumers' faces, but the company has not forgotten about the specific and highly unique needs of its enterprise customers.
Apr 4, 2017, 12:30 PMIn context
Lucas Matney / TechCrunch:
Oculus revamps Gear VR's Home with improved resolution and loading times, WebVR-powered browser, and Explore tab for discovering VR content   —  To accompany the launch of the latest Gear VR, the Oculus team has rebuilt Home from the ground-up for mobile.  The latest version is a doozy …
Mar 29, 2017, 12:35 PMIn context
Lucas Matney / TechCrunch:
Court dismisses Total Recall Technologies' suit against Oculus founder Palmer Luckey alleging breach of contract   —  In its quest to embrace a virtual world, Oculus has had to spend a lot of time navigating the legal world.  —  Today, they seemed to have caught a good break.
Mar 10, 2017, 6:45 PMIn context
Lucas Matney / TechCrunch:
Facebook launches Facebook 360, a hub for 360-degree photos and videos available only on Samsung Gear VR   —  Facebook has devoted major resources and billions of dollars to virtual reality, but there has been a pretty clear line between what happens in the main Facebook app and what happens on the Oculus Rift and Gear VR.
Mar 8, 2017, 1:20 PMIn context
Lucas Matney / TechCrunch:
Oculus co-founder Nate Mitchell says Mac support for Rift isn't on the company's six month product roadmap   —  While so many virtual reality hardware companies have been tasked only with selling their own product, Oculus has had the intense challenge of building the entire industry's ecosystem for the last several years.
Mar 2, 2017, 10:15 AMIn context

Sponsor Posts

Microsoft:
Making gaming accessible to all  —  Read the story behind the new Xbox Adaptive Controller, which will make gaming accessible to people with a broad range of disabilities.
eero:
CNET: eero Labs introduces a new innovation playground for networks.  —  eero is introducing eero Labs to give its customers a chance to try out new features on its mesh Wi-Fi system before they go mainstream.
IBM:
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Zoho:
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CB Insights:
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