Techmeme

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Simon Khalaf / Flurry:
A look at the demographics of “mobile addicts” who launch apps over 60 times per day   —  The Rise of the Mobile Addict  —  In May of 2013, KPCB's Partner and world-renowned analyst Mary Meeker shared her latest Internet Trends Report.  In that report, Ms. Meeker shared an interesting stat …
Apr 24, 2014, 5:55 AMIn context
Simon Khalaf / The Flurry Blog:
Average US consumer spends 2 hours and 42 minutes per day on mobile devices, 86% of time spent in apps, 14% on web   —  Apps Solidify Leadership Six Years into the Mobile Revolution  —  Last year, on the eve of the fifth anniversary of the mobile revolution, Flurry issed its five-year report on the mobile industry.
Apr 1, 2014, 3:25 PMIn context
Simon Khalaf / Flurry:
Mobile Use Grows 115% in 2013, Propelled by Messaging Apps   —  In November 2013, Benedict Evans, a well-respected and widely followed analyst, shared an updated version of his famous slide deck called “Mobile is Eating the World”.  This deck quickly made the rounds on social media …
Jan 13, 2014, 2:00 PMIn context
Mary Ellen Gordon, PhD / Flurry Blog:
Kindles saw 24x bump in activations on Christmas vs. other Dec. days, Apple saw 2.3x bump   —  Amazon Delivers A Great Christmas For Its Kindle  —  In less than a decade, connected devices have become an integral part of Christmas.  They are commonly wished for and given as gifts …
Dec 29, 2013, 12:45 AMIn context
Mary Ellen Gordon / The Flurry Blog:
The South Korea Report: Device and App Trends in The First Saturated Device Market   —  In August of this year Flurry Analytics measured 33,527,534 active smartphones and tablets in South Korea.  While that was only 2.8% of the entire worldwide connected device installed base Flurry measures …
Oct 14, 2013, 10:05 PMIn context
Mary Ellen Gordon, PhD / The Flurry Blog:
China Report: Device and App Trends in the #1 Mobile Market   —  Smartphones and tablets have gone from being the latest gadgets for relatively affluent people in relatively affluent countries to ubiquitous devices in mainstream use in many countries around the world.
Jul 23, 2013, 6:45 PMIn context
Mary Ellen Gordon / The Flurry Blog:
India, China, and the Map to Two Billion Connected Devices   —  Flurry measured a 47% increase in active smartphones and tablets in the United States between April of 2012 and April of 2013.  While that number sounds impressive, it actually puts the U.S. in the bottom 5% of countries for connected device growth in the past year.
Jun 12, 2013, 3:55 AMIn context
Mary Ellen Gordon, PhD / The Flurry Blog:
The iOS and Android Two-Horse Race: A Deeper Look into Market Share   —  Over the past four years, Apple's iOS and Google's Android have been locked into a two horse race for mobile OS ownership.  In the past year, there has been a lot of focus on the rise of Android and its lead in device market share.
Jun 6, 2013, 11:05 PMIn context
Simon Khalaf / The Flurry Blog:
Flurry Five-Year Report: It's an App World.  The Web Just Lives in It   —  Five years ago, the iPhone ushered in the era of mobile computing.  Today, more than a billion consumers are “glued” to these devices and their applications, impacting nearly every aspect of their lives.
Apr 3, 2013, 2:45 PMIn context
Mary Ellen Gordon / The Flurry Blog:
Size Matters for Connected Devices.  Phablets Don't.   —  Flurry now detects about 1 billion smartphones and tablets in use around the world every month.  In the last 30 days, we saw activity on more than 2,000 unique device models.  As the device base grows, we're seeing an increasing variety …
Apr 1, 2013, 3:00 PMIn context

Sponsor Posts

Microsoft:
Team ENTy of Romania crowned 2016 Imagine Cup World Champion  —  Team ENTy's project is an app for monitoring balance and posture.  Imagine Cup aims to give young developers the opportunity to acquire new and critical technical …
eero:
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Brookings Institution:
Why Pokemon Go's technology is no fad  —  Pokemon Go has ignited the digital world.  Every news organization has reported on why Pokemon Go, the smartphone app based on the Japanese cartoon game from the 1990s, is extraordinarily popular.